Proficient in

3ds Max

with 3 years of experience
currently using

Blender

with 1 year of experience
skilled in

Substance Painter

with 4 years experience
graduated

Humber College

with Honors

Portfolio

A collection of my latest works.

About me

I am an efficient and powerful 3D artist, located in Toronto, Ontario, Canada.

I specialize in stylized game-ready assets, created in Blender and 3ds Max.

I am currently open to all kinds of work.

Kaitlin Lee

01

Efficient and Effective

Throughout my education at Humber College, I gained knowledge of strong techniques that I use to lessen workload and increase productivity.

02

Quick and Procedural

I work with procedural modifiers in 3ds max and Blender to reach my goal effortlessly; all while following critique and feedback concisely.

Utilizing UDIM workflows and Substance Painter, I am able to achieve procedural hand-painted textures and meet quick deadlines.

03

Warm and Personable

I have previously worked with groups of 20+ members to achieve a common goal – acting as a communicative liaison between different departments.

04

Collaborative and Confident

With over 6 years of experience in customer service and 4 years experience in team leadership, I am an outgoing and exciting team member in any scene.

I am a solid worker; both independently and in a group. Determination and confidence are what help me thrive.

Previous Projects

Equinox –
a collaborative video game project

An extensive 5 month project involving programmers and artists.

Together, the team was abe to create a dodgeball-like game, available on Steam

Everglow –
an experimental short film

First of its kind at Humber College, a small group of 11 artists worked together to create a short film in 5 months using Unreal Engine 5.

All assets were fully animated using UE5’s built-in animation program.

Global Game Jam 2023 –
a fun and unique experience

With the theme “Roots”, 6 artists and programmers collaborated to create a 2D pixel platformer on itch.io.

All sprites were hand-drawn using the Aseprite program.

Blank Blanc –
a real-time virtual production

On the William Whites virtual production set, film students and animation students, alongside their professors, work together to make a virtual set in Unreal Engine for filming.

The artists were tasked with creating a warehouse and bunker set for the film location.

Follow My Journey

Connect and stay updated on my recent projects and progress.

LinkedIn

Kaitlin Lee

on youtube