Proficient in
3ds Max
with 3 years of experience
currently using
Blender
with 1 year of experience
skilled in
Substance Painter
with 4 years experience
graduated
Humber College
with Honors
About me
I am an efficient and powerful 3D artist, located in Toronto, Ontario, Canada.
I specialize in stylized game-ready assets, created in Blender and 3ds Max.
I am currently open to all kinds of work.
Kaitlin Lee
01
Efficient and Effective
Throughout my education at Humber College, I gained knowledge of strong techniques that I use to lessen workload and increase productivity.
02
Quick and Procedural
I work with procedural modifiers in 3ds max and Blender to reach my goal effortlessly; all while following critique and feedback concisely.
Utilizing UDIM workflows and Substance Painter, I am able to achieve procedural hand-painted textures and meet quick deadlines.
03
Warm and Personable
I have previously worked with groups of 20+ members to achieve a common goal – acting as a communicative liaison between different departments.
04
Collaborative and Confident
With over 6 years of experience in customer service and 4 years experience in team leadership, I am an outgoing and exciting team member in any scene.
I am a solid worker; both independently and in a group. Determination and confidence are what help me thrive.
Previous Projects
Equinox –
a collaborative video game project
An extensive 5 month project involving programmers and artists.
Together, the team was abe to create a dodgeball-like game, available on Steam
Everglow –
an experimental short film
First of its kind at Humber College, a small group of 11 artists worked together to create a short film in 5 months using Unreal Engine 5.
All assets were fully animated using UE5’s built-in animation program.
Global Game Jam 2023 –
a fun and unique experience
With the theme “Roots”, 6 artists and programmers collaborated to create a 2D pixel platformer on itch.io.
All sprites were hand-drawn using the Aseprite program.
Blank Blanc –
a real-time virtual production
On the William Whites virtual production set, film students and animation students, alongside their professors, work together to make a virtual set in Unreal Engine for filming.
The artists were tasked with creating a warehouse and bunker set for the film location.
Follow My Journey
Connect and stay updated on my recent projects and progress.